Minecraft's tinting system for both Grass and leaves feels outdated, throughout a biome only one color may be assigned to said blocks, which can lead to monotonous visuals after a long time of playing the game.
Grass can be assigned color weights within a biome, said weights would be used to allow several color variations within the same biome and used to improve visual fidelity as well as variety.
These weights would be saved to the game, allowing said grass to be used outside it's biome giving it far greater use in building for the game, these new weighted grass blocks should not be counted new blocks entirely but instead held within the same ID as the normal grass block, this would eliminate inventory bloat with the name grass.
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