The Miner Villager mines slowly, depending on the layer where it is placed. If equipped with a "miner’s workbench" or a "miner’s helmet," it will gradually break blocks—following the pattern of typical 3x3 mines—and place torches at regular intervals to prevent monster spawns, all while the simulation area remains active at the mining site. The villager collects the blocks and stores them in the chest nearest to the miner’s workbench; alternatively, a cheaper trading mechanism—reflecting the abundance of resources—could be implemented. These villagers do not spawn naturally; they only become active if the player places a miner’s workbench. The Builder Villager has the ability to construct new village houses—one block at a time. They only build where paths have been laid out on the village ground, requiring the player to construct these roads for the builder to function. They will only build in an 8x8x8 empty space adjacent to such a path (ignoring native grass and flowers). This creates a sense that life is unfolding in that location, with the village gradually expanding, and the environment slowly being altered by mining and construction—adding more dynamism to the world within already-discovered chunks. To avoid processing bottlenecks, these builders and miners should not spawn naturally. It feels like a simple addition that fits perfectly into Minecraft—without ever feeling like a "mod"—and integrates seamlessly with the existing lives of villagers.
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