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Copper Horn Feedback [Bedrock Beta]

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  • 2
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    It should scare away the warden when you use the horn near the warden since the sound would be so loud and he would run away for example 5 seconds. Also it could maybe push away(or stun) mobs like in Minecraft Dungeons

  • 1
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    A cool idea would be to add certain valuable ores to a copper horn to further expand upon it and create even cooler sounds (e.g diamond, emerald, gold, etc). I think that a purpose for the copper horns would be to give them to players in multiplayer so that each would have their own unique "identifier". These should be able to be heard from long distances. I am not so sure that this horn would have a Warden use though, just because the sounds would (logically) cause the warden to charge after that specific sound. 

  • 0
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    I wish the Goat Horns sounded like actual Goat Horns and not just brass instruments. That makes sense for the Copper Horns or at least explains the brass more, but comparing an actual Goat Horn sound to that found in-game is night and day. 

  • 3
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    I like the goat horn and the copper version but I feel that some of the sounds are not what I would expect from a goat horn.
     
    I wish I could go in search of adventure and when I have achieved my goal, climb the highest mountain, look at the horizon and blow the goat's horn to say "I have done it".
     
    I like how it turned out
    I would only change a few sounds.
  • 4
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    I love the copper horns, but I think you should be able to play them from dispensers. Also, I think normal horns should instantly enrage the warden, if not confuse it.

  • 7
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    The copper horn could be used to call animals close to the player, a specific horn calls for example only cows, besides the effect could be greater than holding wheat the animals could follow the player for several minutes instead of showing food and guiding the animal.
  • 4
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    Horns having no use other than making music seems good to me- but I feel like they can have that feature expanded a bit.
    1- Make them louder!  Or more accurately- make the sound carry farther!  It should be audible from a long distance away.  Also it feels like the sound made should follow the player that set it off.
    2- Please give it a function with Dispensers!  They already can face different directions-  when a Dispenser uses a horn, it could check the direction the block is facing and use the corresponding sound!  Of course, you'll have to make the horn cooldown work on dispensers, too...

  • 0
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    Pues los cuernos de cabra pueden servir para aturdir al warden y te de tiempo de correr y los cuernos de cobre servirían para que las cabras que estén más cerca vengan a el jugador y tal vez y también sirvan para que el warden baile xd

  • 4
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    I think it would be cool if you can use the copper horn to call your pets.

    Maybe if you play the horn in front of your pet, it recognizes that specific horn, I mean, the game associates a horn with a pet when is played in front of it.

    Then, if you are far away and you play that horn, the pet teleports where you are, even if it is sitting 

  • 2
    Registered User commented
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    One thing I would like to see for the copper horn is being able to sync up with other players who are using the same kind of horn. This could be done similarly in Starbound, were players can sync before starting to play the song. Or if a player is already in the middle of playing, they could just join in mid phrase. (only down side to this idea is that none of the melodies last long enough to really be worth the hassle to play with others.)

  • 1
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    También depende del tipo de sonido de cuerno de cabra para que el warden y las cabras tengan diferentes reacciones al sonido y también depende de si es un cuerno normal o de cobre y los de cobre pueden funcionar para atraer a el allay y que se quede quieto y le puedas dar objetos y el cuerno el primero que añadieron si lo tocas a lado de una campana provoque que vengan los saqueadores

  • 1
    Registered User commented
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    El cuerno estás bien aunque puede ser mejor.
    Cómo que el al tocar el cuerno en la nota grave aturda a los mob de al rededor a excepción de los jefes claros.

  • 3
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    I found the item very interesting, and that can be very well used on servers.
    However, for players who play alone it is not so useful (one suggestion of mine is that with these horns you can call your dog even if you are further away).
    it's still a very interesting and fun item and I hope it stays in the game (if it's hard to understand it's because I don't speak English and I'm using Google to write)

  • 1
    Registered User commented
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    A mi parecer el cuerno de cabra podría tener un sonido especial para llamar a tu alley perdido o para confundir al warden

  • 0
    Registered User commented
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    Quisiera los cuernos de cobre más que nada para jugar con amigos los cuernos de cobre le da variedad al juego

  • 0
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    Honestly, I get that it's a cool little thing to make sounds and do certain things, but I think the best option is to get rid of it. Maybe not the goat horn itself but the copper horn is so useless. Theres going to be like 2 people who actually use it in its current state and I just can't see it being worth the clutter it brings to the creative inventory and even the crafting menu. I think it should go... I wish goats and copper actually had uses. Copper armor wouldn't be that hard. A lot of these features are just disappointing.

  • 1
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    The copper horn should be used to lead villagers. Or to lead our "allay".

  • 3
    Registered User commented
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    That when it sounds confuse the Warden so we can escape

  • 3
    Registered User commented
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    -Copper Horn recipe should be 8 copper ingots wrapped around a goat horn to raise copper cost
    -Regular Goat horns can be used to stun the Warden for 5 seconds, but gets aggressive afterwards. (Raise the cool down)
    -Copper Horn should make the Warden revert from angry to base temper/calm. (Raise the cool down)
    -Cooper Horn can be used in conjunction with the Allay. Something like attracting them, making them speed up, or just anything that synergizes with them.

  • 2
    Registered User commented
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    I feel like the only good sounding horns out of the copper and regular ones are dream, fell, admire, call, yearn, resist, and fly (I know some of these are reused raid noises). They sound more like an actual noise coming from a horn rather than a modern instrument noise like the others. The list I gave felt more vanilla and fit with the game, and to be honest, I would remove the copper horn entirely. The noise sounds very generic and simple, like something I could make on a free music app, and it doesn't really sound like it would come out of an animal's horn.

  • 1
    Registered User commented
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    I so far like the goat and copper horn becase the copper horn is so far the only Musical instrument that in minecraft so it woulded work for people want to be a bard in minecraft and the goat horn i would use it for to show that a fighting match has start so i would to see this in the final for the wild update.

  • 3
    Registered User commented
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    Goat horns and copper horns are a nice concept. I really love it as it is. It just needs some adjustments:-

    1. Combine all the pillager raid sounds in a copper horn. 3 different goat horn for raid sounds is kinda too much.

    2. Make the copper horn evade/ignore wool occlusion.
    Then it would be EXTREMELY USEFULL in 'skulk sensor redstone contraptions'.
    Where other sounds are occluded by wool, copper horn sounds wont be occluded by wool.

    Adding this feature will turn this niche item into a redstone NECESSITY.

    3. The copper horn sound endings are unsatisfying. It just ends abruptly. Add some nice endings to the sounds.

  • 0
    Registered User commented
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    I would like to see for the copper horn to be able to change the pitch like from crouching to looking up while playing it would be nice to see idk if it will be possible. I would also like to see some other functionality maybe like Viking helmets that allows player to “listen” for skulk in the ancient city order to make it easier to find the deep dark ancient cities.

  • 0
    Registered User commented
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    I wanted when you It is used in the bee the horn Copper the bees calm down AND vote for normal

  • 6
    Registered User commented
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    Dispenser can output the goat horn/copper goat horn sound as an output rather then shoot it out

  • 2
    Registered User commented
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    Using as a flute like this has more song variations and adds an instrument to the game

  • 2
    Registered User commented
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    Using as a flute like this has more song variations and adds an instrument to the game

  • 1
    Registered User commented
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    Can change copper horn texture

  • 5
    Registered User commented
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    Make goat horn have a similar mechanic with "compass and lodestone" but its "goat horn and noteblock or (maybe a new type of redstone receiver)" then when you play the goat horn, it will TRIGGER the noteblock or (a new type of redstone reciever specific for goat horn sound) that you have clicked(locate or choose it similar as compass locate lodestone concept)

  • 3
    Registered User commented
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    It's great that copper horns are giving copper more uses, but the problem with horns and spyglasses is that players only need one. Horns especially are "just for fun" and not actually useful. What copper really needs is a huge sink that players need a lot of.

    For example, copper pipes can function as item transport that is not laggy like hoppers. Hoppers can maintain their unique role of item collection. Copper golems and buttons will further help with automation, they're very important additions to Minecraft's sandbox that should be added. To further introduce copper as a building block, add more decorations like copper doors, fences and bars, chains etc.

    This is what copper needs. Right now players are ignoring and discarding copper as they don't need a lot of it. Currently, lapis & amethyst are having the same issues, and I hope there's a magic-themed update in the future that'll make them infinitely useful, like recharging a magic staff.