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Copper Horn Feedback [Bedrock Beta]

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  • 5
    Registered User commented
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    Que el cuerno de cobre se le coloque a las cabras y que cuando peguen en piedra no se le caiga asta tres golpes y haga más daño

  • 2
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    i liked the horn, but i think it would be really cool if the allay had an interaction with the horn noise, maybe get scared or dance, something like that, it would also be cool maybe the warden lock on the player who played a horn, it's a loud noise , the warden having some dynamics with the horn makes total sense to me.

  • 2
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    I feel like changing the names so that they fit the tune would nice like the other person stated.

    I really like the idea of being able to make portable music where you go on multiplayer is really fun, even if it had no other purpose. Giving it a shorter cool down so that people could make different songs with them combined would be really fun!

  • 7
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    Honestly I think that just the social element of the copper horn is already a great function, though some uses, if not shoehorned, should also come in handy. I think the sounds should be more different from the regular horn's though, I honestly can't tell which song is which and on which variant of the horn it's being played.

    In regards to the crafting of copper horns: I suggest the crafting should take place in a Smithing Table, rather than a Crafting Table, I guess it makes sense, it's a type of gear that is upgraded using a metal, it feels in line with the purpose of the Smithing Table and would give it some extra use or serve as a springboard into even more uses.

  • 1
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    A good use for the copper horn would be that, a copper horn of an exact number (for example, the screaming goat's copper horn) can trigger a raid on a village whenever we want, but that horn only has a certain number  use. (for example, that it can only be used 3 times and then it breaks) then we would have to re-make another one and then the copper would be more useful and we would have goats on our farms.

  • 3
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    1. The Copper Horn should have a durability counter that only last for 3 or 4 blows. This is because can get really annoying, very quick >_<. It would also make them more of a prized collectibe item, which I think is a good thing.

    2. I think the blowing 'animation' should be sustained for the entire duration of the sound. It looks a little unrealistic when it's being played.

    3. The blowing sound audio, if possible, should also follow the player dynamically instead of playing in one spot like what it does now.

  • 2
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    Being able to make your own music with them would be great.

    Perhaps the normal horn could play different notes depending on where you're looking and if you're standing, crouching or jumping when you play it (similar to the copper horn but with musical notes instead of tunes).

  • 3
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    I feel that one feature that would be great to see is the illagers using the horns during a raid. I like how the horns provide context.

    I feel that the horns could also be used against the warden, like attracting the warden to a particular spot while the player gets away. And maybe even capable to stun the wardens tendrils and by playing a horn enough, it could drop them and be used to craft sculk senors or something new.

    I feel that the copper horns creating an entire song is a bit hard to try and make music with, like with note blocks, the copper horns should probably do something similar but with each 10 having a high to low sound. The copper horns have much Potential of being an item to create music like the note blocks.

    Obviously, itd suck having to play by yourself if u have no one around to play with you, so maybe having the dispenser play the horns if a Redstone signal is on. It'd continue to play if there's still a signal but would stop if there wasn't. And an indication that the horn is still playing out of the dispenser is the particle effect of the sculk shreiker coming out of the hole.

    The horn (yearn or dream) could also be used to herd animal mobs if players want an easier way of moving their farm animals.

    I think pillagers at outposts could use a (fly) horn to signal other pillagers. As well as patrols using a (resist) horn as well.

    Villagers could use copper horns occasionally in their meetings. Ponder, sing, and seek after a raid if they are alive.

  • 13
    Registered User commented
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    I think it would be great to be able to upgrade your goat horn on a smithing table instead of a regular crafting table.

  • 2
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    Copper horn is such a unique item. It may serve no purpose but the potential of what it can do are a lot. The raid sounding ones can make villagers panic and summon a new iron golem, the 3 first ones can gain the attention of villagers and make them wake up and the other ones can make them gather near a bell. The copper variations can be used to interact with parrots in a fun way or scare of temporarily other mobs, like the warden. The sounds of the normal ones are ok (maybe tweak the raid ones to mach the other in clarity) and the copper ones can be more melodic to each other so they can be played by many players like in a consert. That doesn't mean they have to be plain, just more fluent sound, so they can make "whole songs" To sum up: I believe horns can be used to provoke a behavior on certain mobs, but then need some melodic adjustments.

  • 4
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    Make the horn and copper horn stun the warden

  • 8
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    If we were able to use it in dispensers, we could create notification systems for bases.

     

    Lets say you put stack of cobblestone to smelt into the furnace and go doing something else.

    Tum-tum-du-dum! Copper horn in dispenser announces the smelting has finished and it would have ton of other uses too for sure

  • 2
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    Like these horns are used by pillagers, they should attract nearby pillagers in a raid. It's useful when you don't know where they're.
    It also could be used to attact cows, more efficient than use wheats and with a higher range of attractiveness

  • 0
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    Me gustaría y sería un buen uso que con los cuernos de cabra se pudiera distraer o aturdir al guardián por un cierto tiempo al tocar una melodía del cuerno de cobre ya que el guardián está asosiado con el sonido no sería mal idea

  • 2
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    The Horn/Copper Horn could be right clicked on a note block and then it will be apart of that note block like an item frame. Then when you power it with redstone it plays the sound. If you really want to get fancy then you could attach the normal note block mechanics(blocks under it make different sounds, tuning, etc.) so that we can augment the Horn sounds and make cool music with it using redstone.

  • 1
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    Goat horns are a very cool implementation for player instruments, but I feel they lack any value in a single player world. Being able to stack multiple sounds is intrinsically a multiplayer only feature, unless the shrieker or dispenser is able to play a horn in the future, and even then I feel like most of the appeal exists solely within the space of a multiplayer server where you can play instruments with your friends. Like most features in Minecraft, I think there needs to be some overarching utility to the horns to ensure that they bring some variety or specialty to gameplay.

    Personally, I think horns could be a great way for players to call their pets to their location, or since the allays love music, perhaps the horn could be used to stop their noteblock linked behavior or call all loaded allays to the player to make it easier to give them items or remove them from their inventory. I also like the idea of the horn acting as a stun against the warden or skulk sensors, somehow altering their behavior for a short time to allow the player to make a noisy escape.

    One minor nitpick is that this seems like a no-brainer addition to smithing tables; horn + copper ingot not only makes sense in the context of the netherite system but also reduces the cost of a tool that currently requires the same number of ingots as a lightning rod.

  • 3
    Registered User commented
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    Sería melhor se existise mais un chifre de cabra super raro que o jogador pudese produsir cualquer nota musical dependendo do olhar do jogador

  • 3
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    I don't dislike having the horns but I don't see it necessary, it could have some extra function since the idea was brilliant and a useful mechanic would be adequate

  • 2
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    The sounds of the horns are a bit weird, maybe they can have some sound like Minecraft music because it could give nostalgia

  • 1
    Registered User commented
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    I would like them to put it in the final version because I use it a lot in my videos and with my friends

  • 2
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    El cuerno de Cabra seria muy util si con el de sonido de invasión pillager se pudiera asustar a los aldeanos , o llamar a tu allay con un cuerno en específico . Y en cuanto a la función social le da un toque genial a minecraft ya que ahora podriamos crear musica con nuestros amigos y coleccionar cuernos , pero me gustaria que le añadieran mas funciones a el cuerno de cabra normal , quizas un crafteo util o un casco con cuernos?

  • 5
    Registered User commented
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    New copper horn mech?If you craft a copper horn with more than 3 copper,it will play slower,unlike sneaking,which plays it deeper.crafting the horn with 3 copper would play the tune quickly whilst crafting it with 8 copper would play it slowest.

  • 0
    Registered User commented
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    Me gustaría que le agregaran mas sonidos y que se pueda aturdir a el warden

  • 8
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    I honestly think it is already implemented quite well, I like that it gives copper more use, adds more pleasant audio to the game and is overall a great feature!

  • 7
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    Goat horns should be heard over a large Radius

    It makes sense, as they were used to scare any nearby birds away. Maybe tamed parrots could jump in reaction to this so you won't loose your pet, whereas, untamed birds will fly/run away (parrots, chickens and ostriches if they get added).

    This can additionally be used by new players to find their friends who're in a something-block radius but don't know where they are, look to the skies to see birds fleeing or listen to the noise of the horn and find where it's coming from!

    The sound can be in the "Players" sound option. Playing without the debug screen could also be a lot more feasible, it'll be more immersive, more so than checking your debug screen. Please consider this! 

    (I already made a post but I figured writing it here would be more appropriate)

  • 2
    Registered User commented
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    El cuerno de cabra me parece bueno más el de cobre pero digo que el de cabra pueda convocar la raid dependiendo del sonido y desactivarla con otro sonido y logré encontrar que el cuerno de cabra y cobre tienen diferentes tonos dependiendo de la postura como agachado mirando abajo y normal y al cuerno de cobre que sirva como un elemento para crear el toca discos no importa la clase y envés de 8 de madera y un diamante 6 de madera 2 cuernos de cobre y un cuerno de cabra y bueno esa es mi opinión de los cuernos de cabra y cobre y feliz día mojan y Microsoft

  • 2
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    some way to play your sound without necessarily having the item in your hand, thus creating more variations of music in the game. Maybe some way to install it in a Jukebox, and be able to play its sound continuously. Maybe if it's used in your hand it can have different effects, like speed for a few seconds, or strength. Like a "war sound" from the Vikings. Or it may have some interaction with the Pillagers (or just the Vex), slowing the ones close to the sound for a few seconds, helping to defeat the raids.

  • 4
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    I absolutely love the concept behind these horns. My brothers and I are making a music city and we always wanted to get a live band, but more blocks aren’t very easy to program for an active use instrument. Copper horns seem like such a fun feature for this. My only suggestion is to make the copper horn look more like an actual horn instead of a reinforced goat horn, the current texture makes sense but a pure copper texture could feel a lot more special.

  • 4
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    The copper goat horn could be used to obtain allays. like SimplySarc said in his video that allays could be purified by music from vexes, but instead of using amethyst, blowing a goat horn would stun/hypnotise the vexes in an area, then play a music disc in a jukebox to turn them into allays.

    This would solve the problem of allays not being reneweable and there would be a use for goat horns. 

  • 4
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    The copper horns could be used to breed the allay. Different allay could become breedable after hearing a specific horn. This would make breeding the allay very different from any other mob, add some more use to the horns, and would match with the lore that the allay love music.