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Native Physics Assemblies & Rollercoasters for Bedrock Edition

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    Mojang if you see this I am requesting that Mojang implement native, C++ level assembly physics for moving structures and dynamic rollercoasters directly into Minecraft: Bedrock Edition.
    The Problem with Current Solutions:
    Currently, attempting to build moving trains, airships, or complex rollercoasters on Bedrock relies on third-party Script API add-ons. Because these add-ons have to animate dozens of individual entity sub-models (like armor stands) frame-by-frame, they cause severe lag, frame drops, and sync issues—especially on mobile devices, tablets, and local LAN multiplayer sessions.
    Why Bedrock Needs Native Contraption Physics:
    Engine Performance: Bedrock's C++ engine is optimized for high frame rates. Having physics-simulated block assemblies built straight into the core engine would allow moving contraptions to run at a smooth, locked 60+ FPS on all devices without crushing tablet CPUs.
    Multiplayer Sync: Native physics hooks would prevent entity desync on LAN and local multiplayer, ensuring every player sees moving rollercoasters and contraptions at the exact same position without skin-flattening or hitbox glitches.
    No File Restrictions or Script Hacks: Building these mechanics directly into the vanilla game removes the need for complex file injections, external launchers, or heavy script loops that strain device memory.
    Adding real-time structure assemblies and coaster physics natively would unlock an entirely new era of engineering and creativity for the Bedrock!