As it currently stands, the mob_griefing gamerule is applied too broadly. If you want to disable Creeper/Ghast explosions or Enderman damage (what most people would actually associate with the term "Griefing"), the cost is EVERY other interesting Mob-Block interaction in the game, PLUS any ability for Mobs to interact with items dropped on the ground.
This locks you out of:
- Villagers farming crops AND picking up items off the ground
- Snow Golems leaving snow trails/fast snow farms
- Foxes farming berry bushes
- Allays picking up items (y'know, their ENTIRE PURPOSE)
- Piglins picking gold up off the ground for automatic bartering farms
- And of today, the ability for mobs to break through Brittle Ice
This list has gotten too diverse to keep under one umbrella gamerule. Mob_griefing should be more configurable to better reflect players' needs and playstyles.
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