Hello Mojang Team,
I would like to bring attention to an issue regarding Elytra flight mechanics in the Bedrock Edition. After several recent version updates, the kinetic damage (impact damage) upon landing has become highly unreasonable and overly punishing.
In previous versions, landing was a smooth and controllable experience. However, with the current mechanics, even a slight misjudgment in angle, a minor lag spike, or touching down on uneven terrain at a low speed often results in unexpected instant death. The game seems to miscalculate normal landings as high-speed wall collisions.
This inconsistency severely hurts the end-game survival experience and makes long-distance exploration frustrating rather than rewarding. I highly request the dev team to investigate the landing physics and tweak the collision damage threshold, making Elytra flight as consistent and fair as it used to be.
Thank you for your time and for continuing to improve Minecraft!
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