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Discuss biomes and dimensions, including existing areas of the game and ideas for new ones. Share feedback on world generation, exploration, environmental features, and unique experiences players can discover.

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Galapagos Islands (Rare Mobs)

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    Some ideas for how the rare mob "mutations" could work: there's a separate roll with different probability for each mutation, based on mobs that are in the game. If it rolls a "Chicken" mutation, the mobs will be beaked. A "Sheep" mutation will result in potential color variations. A "Parrot" mutation, wings, could be the rarest of all. Others maybe "Bear" (big and defensive,) "Fox" (small and quick,) "Wolf" (aggressive) or "Pig" (drawn towards the player, as if holding Carrots in hand.) They could take liberties on how the mobs behave, and the player may have to experiment to discover all their random quirks.