🔊 Sound-Triggered Hazard Mechanics
• The Sonic Trigger: Any action that creates a significant acoustic vibration will instantly trigger a check on nearby hanging blocks (Icicles in the Ice Caves, Pointed Dripstone in Dripstone Caves).
• Triggers Include:
• TNT Explosions (Guaranteed to collapse the entire ceiling in a wide radius)
• Mace Smash Attacks (Heavy physical impacts rattle the cave)
• Mob/Player Screams & Wardens Sonic Booms
• Mining specific hard blocks or breaking Brittle Ice with a loud crack
• The Chain Reaction: If one giant stalactite falls and impacts the ground, its crash creates a new loud vibration, potentially triggering adjacent icicles or dripstone. This could create a terrifying, beautiful domino effect down a long cavern hall.
Was this ai? (Yes im sorry i cant really bring my idea into good words but here it is)
PLEASE MOJANG IM BEGGING YOU I ONLY PLAY FOR BIOMES AND IMERSION
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