Is Minecraft Dungeons II supposed to be challenging, or are the mobs just taking the piss? Enemies are ridiculously aggressive, ranged attacks and AOE spam make survival miserable, and getting surrounded in confined spaces feels like a death sentence. There's a difference between difficulty and frustration!
The healing potion cooldown is far too long for a game that throws relentless attacks at you. Reduce the base cooldown to around 15 seconds. And please, don't tell players to wear specific armour to fix it. Basic survival shouldn't require sacrificing your preferred build!
Why are passive healing, useful buffs and proper recovery options seemingly locked behind higher levels? If the game expects us to survive this nonsense, give us reasonable tools earlier instead of making us suffer until we've grinded enough.
And ONE active enchantment? Seriously? What's the point of having loads of enchantments if we can only use one at a time? Give us THREE slots! Let us combine healing, defence and damage, experiment with synergies, and actually build our own playstyles.
I'm not asking for an easy game. I'm asking for a FAIR one. Aggressive enemies, overlapping AOE, slow healing and restricted builds all stack together until combat stops being fun and starts feeling cheap.
Stop confusing frustration with difficulty. Make it challenging, make it rewarding, and for the love of Minecraft, MAKE IT FAIR.
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