Glove like armour piece that wear on our fist and if attack any mob then it get +2 more damage & the damage level for leather should be +0.5 point & for the rest the better the gloves the more the damage level increases by 2 from the weaker armour.Copper Gloves should have an exception,copper gloves will deal only one extra point of damage than Iron & Chainmail Gloves. As gold is weaker than most armour in term of strength so gold will be same as copper but higher enchantability.Wool gloves that will the give the player an effect called comforting which last for 10 second,increases by 5 second as per each 3 level,the player heal faster.So
Iron Gloves:2 damage point
Chainmail Gloves:Same as Iron
Copper Gloves:3 damage point
Gold Gloves:Same as Copper
Diamond Gloves:5 damage point
Netherite Gloves:7 damage point
Catch is:
By whatever amount the damage point are increased by the gloves after subtracting 2 from that particular amount the number that comes will be subtracted from the current weapon's damage point.Also the enchantments will be:
Mending & Unbreaking Protection Curse of Binding & Vanishing.Striking Gives the player weakness effect for 10 second & time increases by 5 seconds as per each level.Ranger make the aim of a player better by 2% & it increases the aim by 2% as per each level.Mergeability lets you merge your gloves with the one that are weaker by 4 damage point the damage doesnt increase only the half the enchantments of the weaker gloves will be it is random
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