Silk Touch 2 would allow you to get even more alternative block states, a bit similar to the debug stick
Obtains:
- All different grass biome (swamp, dapple, dirt paths, tiled, snowy grass, ect)
- Mob Spawners, Budding Amethyst, Suspicious Sand/Gravel, Dragon Egg, Snow Layer(s)
Perhaps a bit overpowered but:
- Different forage states that won't grow (bamboo shoots, leave(s) state, leafless), glowberries (berry/less), crops (+ berry bush, all stages), Pitcher Pod (all states), Saplings?, Chorus Plants (all states), Mushroom Blocks (interior state)
- Stairs, Walls, Chain/Glass Plains/Ect different states
On the fence ideas:
- Reinforced Deepslate could be possible? Depends on how the realm functions
- Infected Blocks (Silverfish)
Can't Produce:
- Fire, Water Levels
- TNT exploding
- Door (half), Bed (half)
- Tilted Grass (Hydrated)
- Bedrock, End Frames, End/Nether Portals
How to get Looting II:
With the Sift being added to the game it would be a cool way to have a chest loot item of "Silk Touch 2" making the enchantment itself progression locked and having to go out of your way to obtain it.
Since it can't be an Enchantment Table option it won't clutter inventory space which is a positive for the people who already feel like the games inventory is too cluttered with redundant items.
I would personally like it to be a Villager trade option but I don't think it matches with the overall idea I have for it, unless if a villager gets the trade in the Sift and then can be moved to a trading hall?
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