A few similar suggestions have been made. I wish to carry it forward again. Strength has a negative counterpart - Weakness. I believe the same should be for Resistance. Currently Resistance as an effect reduces all incoming damage by 20% per level.
While I personally believe a brewable potion recipe isn't necessary, much like how Luck isn't; however, if the player did wish to obtain one naturally, perhaps the Witch could include it within its arsenal, with a chance of drops upon death [Potion of Fragility]. New, difficult, mobs in the future can also affect the player with Fragile as well.
Frail would work the same as Resistance, just in reverse. Applicable to any entity.
I see two options of implementation:
A) Increases all incoming damage by 20% per level
- Say a Player deals 10 Damage with a sword normally, the subsequent hits will now register 12 under Frail I.
B) Reduces the effectiveness of Armor by 20% per level
- Similar to A but technically different. If the Player has 20 Armor (10 Bar Icons) typically, one under this effect would operate as if they had 16 Armor instead.
I - 20%
II - 40%
III - 60%
IV - 80%
V - 100%
Of course, in the base game that is Survival, I imagine enemies would affect the player at most up to Frail II.
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