This update revolutionizes the endgame and oceans through a naval, strategic war between Villagers and Pillagers
1. Coastal Villages & Patrols: New villages with docks. At dawn, a goat horn warns of Wandering Pirate Ships in open sea. They vanish at night unless boarded and anchored using chains and an anvil.
2. Pirate Faction: A versatile crew that solves shipwreck lore. They are the only Illagers to wield diamond swords (fast attack) and Spears (extended range), becoming lethal alongside Ravagers.
3. Amphibious Raids: Coastal raids arrive in fleets, bombarding with offensive fireworks that deal AoE damage. If they win, they celebrate and leave a ghost town.
4. The "SS Illager": A massive, solid structure fixed in deep oceans (prevents lag). It serves as a military base and hidden Ravager breeding ground, guarding 4 unspawnable Commanders (mini-bosses):
• Evoker: Flies, summons fangs from walls, spawns translucent Vexes (visible via Night Vision), and uses his own Totem. Drops the MultiAstral Totem (3 uses).
• Vindicator: Thorns armor and elite guards. Requires hit-and-run tactics. Drops a Sharpness V axe and a placeable Banner that weakens monsters and burns undead.
• Pillager: Unpredictable attacks (smoke bombs, fire, close-range burst). Drops the Dark Oak Crossbow (Multishot + Piercing + Spyglass zoom).
• Corsair (Final Boss): Dual-wielding captain. Piercing skill ignores 100% of player armor. Summons endless crew waves. Drops the Corsair Ring (+50% backstab damage)
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