I feel like there should be more variation in biomes and design when it comes to subdungeon doors. Rather than just being to the deep dark or the ravines in the sift because after a while it feels a little samey.
Maybe have designs like older missions from Dungeons I - on an obviously smaller scale.
(eg. Dungeons themed after a cherry grove, or snowy tundra, etc.)
Maybe in a way that makes them similar to ancient hunts from Dungeons I, each one has a theme that is randomly selected from a bunch of random generation.
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