The current recipe was added in Indev 0.31 20100130. The previous update added "Crafting" to the game, the thing the game is named after. Back then, "balance" or "making sense", was not a priority.
The biggest problem with the current recipe is that it requires FOUR sand to craft. This is one reason why TNT has remained underutilized for most of the games history without exploiting bugs in the game. Sand is quite a chore to obtain and it does too good of a job at balancing the item.
Suggested new requirements:
- 2 paper
- 1 string
- 1 sand
- 5 firework (5 - 15 gunpowder, 5 paper)
Suggested crafting recipe:
Firework # String # Firework
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Paper # Firework # Paper => 1 TNT
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Firework # Sand # Firework
The fireworks being in an X (explosive) pattern, preserves some of the iconic aspects of the old recipe, while making it match the actual item being crafted and still being "minecrafty". Adding paper and string as part of the recipe also increases the amount of items needed to obtain, while being highly automatable late game.
Why reduce late game cost? TNT is FUN to use.
This new recipe creates the opportunity to also add more powerful TNT into the game, something that many people have asked for. Fireworks can be crafted from with 1-3 gunpowder, this could then be used to vary the explosive force of the crafted TNT.
This change could also create the opportunity to make the game less reliant on TNT duplication glitches in the future.
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