I've currently already got 56 hours and I'm trying to minmax my tumbling build. After 56 hours i am still missing 1 unique item that i have been constantly farmer for which is rather insane. Maybe add a pity or trading mechanic.
The shard cap also needs to be looked at. I have rolled so many items and with the cap being at 20 shards / roll and the actual shard cap being at 100 i can only do 5 rolls and then have to farm again. It's a very uninteractive system and should be changes, maybe make emeralds matter more and have them be exchangeable at a 10:1 or higher rate.
With minmaxxing my builds I've noticed some, presumably, bugs:
1) The Finesse effect doesnt apply to ranged damage nor tumbleshot, even though it's worded like it should.
2) This is the same for the effect from the Tendrils of the Sprout talisman, it is worded like it increases all your damage but only applies to melee damage.
It would also be nice if the storm farming mechanic would be differently useable so normal farming isn't obsolete. Maybe (in the case that the shard cap gets raised) make it so you can add a modifier for 500-1000 shards (anything below that feels too low and easy).
Additional drops modifier also does not work on storm chests, presumably intended but would be nice to have mentioned or worded better.
The duplicate drop chance modifier also does not work but on uniques, this is presumably also intended but again should be mentioned or worded better.
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