Currently, PvP in Bedrock Edition heavily favors unlimited spam clicking, which creates an unfair and unengaging environment—especially for mobile and low-end device players who already struggle with touch controls, frame drops, and latency compared to PC players with high CPS (clicks per second). As a survival player, spending hours gathering resources to craft full armor feels unrewarding when you can be instantly eliminated by someone simply mashing their keyboard or screen without strategy. Adding weapon cooldowns for swords and axes, similar to Java Edition, would make combat far more skill-based, intentional, and balanced. It would give both swords and axes unique tactical value, bridging the gap between casual survival, mobile cross-play, and competitive skill while making combat feel rewarding across all platforms.
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