A major issue with Sniffers that I noticed is that farming the plants exclusive to it is really RNG based, which makes obtaining a singular plant that you need a really annoying waiting game and also locks the developers out of making more plants for it, due to new additions causing the former issue to be even worse.
What if, when an ancient plant matures, it releases seeds of the same type within an 8x8 area, making it so the Sniffer will prioritize the plant that was grown and "forget" that it has already dug in the same spot due to new seeds being spread around from the planted flower. If two different ancient plants have their radius collide, then the Sniffer would have a 50/50 chance to dig up either of them.
This proposal aims to come up with a solution for the issue stated. And if something like this were to be added, then it would open up opportunities for more ancient plants to be added, or possibly even an expanded use for ancient plants such as other suggestions may have mentioned, turning ancient plants into removed dyes.
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