The endgame is the game is pretty lacking. There are only Soul Storms for getting the more powerful gear, however it's pretty easy to do and grind (they're not really that hard plus some items are overpowered and need fixing).
An idea for an addition to the endgame would be Illager Raids. Raids spawn waves of Illagers (perhaps a specific number depending on the difficulty like 5 for Easy, 7 for Default, etc), and would take place across the five main towns in the Overworld (even Brave Haven). They have higher chances of spawning when you're at a higher difficulty. You can prepare villages beforehand by collecting supplies across the area to barricade yourself and be ready for the incoming waves. These waves would get harder and harder as it continues, summoning one or multiple bosses (Monstrosity, Evoker, etc). Maybe even summoning redstone golems too because why not. The end goal is to reach the town's main fountain to destroy it. If you fail the Raid then that town gets "subjugated", which means that the merchants are held captive and will not show up anywhere else, and the town is under Illager control. The zone which the town is in gets a modifier of spawning more Illagers and even redstone golems. You can attack the town and save it, thus having the town and area return to normal status. Winning the Raid skips this whole losing part and everything is normal. Rewards could be really interesting, like purchasing modifiers, better gear, & increasing caps of enchants/shards.
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