A low- - mid mountain biome, with slate stone, Sempurvium succulents, Juniper Bushes, Pine and Spruce trees. It would also add a new type of Illager- the mountain ranger- a Pillager-like mob with a longbow (new addition for this) which gives the freezing effect and it rides a horse around within a 1 chunk radius of a “Rangers’ Outpost”, a larger, more detailed outpost with Mountain Rangers, Ravagers, and Vindicators. The Ranger would wear a long, leather robe with a wool inside, which a player can obtain after killing ~ 1 in 10 Rangers, providing the player with resistance to the freezing effect. Longbows could be found inside of a Rangers’ Outpost as well as other loot. There would also be “Mountain Fortresses”- large castle-like structures slightly smalls than a woodland mansion where many Rangers dwell, and in the central room, a huge, golem-like mob made out of slate with fluorite (a new ore only locate-able in Alpine foothills) patterns in its body. Its hands, huge, spiked, and club-like would be made out of Tungsten (a new ore found very rarely in all mountain biomes). It would be a similar difficulty to the warden, and be sort of designed like a cross between an Iron Golem and an Enderman, but made of Slate and Fluorite. Killing it rewards you with a Slater Shard (a piece of it’s hands), and if you collect 3 of these and craft them with a mace you make a slater mace, an extremely powerful weapon doing 7.5 damage points.
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