Two topics of discussion i have are the repeatable boss fights not having icons of their own and some areas just not really having a “repeatable” boss in general along with the quest marker not showning at all times with the added wait time to respawn the boss.
And Soul Storms being a hourly event as well with virtually nothing to do in between the wait for it to show up and still getting special grade gear 99% of the time even with a fairly put together loot farming build.
Important note I’ve 100% trophied the game gotten most items and tried a few builds.With a endgame practically none existent for 40+ minutes on the hour and no real reason to farm bosses anymore. I feel like soul storms and bosses desperately need a second look over how they function and its replayability.
Here’s a few suggestions to take or consider building off of.
Firstly bosses: they need there own unique icon and fast travel points preferably as the icon. Some bosses are just outright annoying to run back to since the closest fast travel point is up to 5 minutes of just running away or longer. Along with this a chest like in the first game is in desperate need if more types of items and uniques are to be added. I personally like having multiple of each item/uniques for builds and my inventory is practically full as of now and I'm still missing a-lot of items.
Bosses should have a difficulty amplifier that increases drops if replayability is to be kept and is essential to farming gear for areas cntd
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