Game is too easy, even on hard mode. Artifacts, effects, souls, talisman, and enchantments are overpowered.
Artifacts:
Fighter's Flute: Much too overpowered, harristic's suggestion of increasing crit chance by 40% instead of 100% is better.
Grindstone: Seems fine on everything except elemental/DOT. By using grindstone I am able to increase my poison effect from 100 per tick to 1700. This needs big chance, and probably a nerf overall.
Battle Banner/Warrior Drums/Fighting Fungus: These 3 practically just multiply your damage by 2x, need to be toned down a bit.
Warding Chimes: Big problem, you can pretty much have full uptime since another of the game's issue, that being cooldown and status length. You can literally lower artifacts cooldowns so much or increase their length so much that cooldown is non existent and your only limiting factor is souls which is also a problem because you can also get them back super easily. The status increase and cooldown decrease effects need a major tone down, nobody should be able to permanently and for majority of the time be invincible. This also applies to other artifacts, just need to tone down the lengths. Health Potion cooldown reduction also needs to be less.
The rest of the artifacts are fine or just need a little love to be actually useful.
Souls:
Souls gained needs to be heavily limited, you can just use an op artifact and get it's souls back immediately. Continue in comments.
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