Let’s introduce Runes, a new mid-to-end game mechanic targeting survival and min-maxing players.
Players can socket runes onto armor and tools to boost one statistic while penalizing another (e.g., higher movement speed on armor, but lower overall protection).
To apply them, combine the gear with a compatible positive rune and a negative rune in a dedicated crafting table.
Runes are strictly typed; for example, a chestplate cannot receive a negative rune that reduces weapon damage.
These rare runes can be discovered as loot in Strongholds or across the End dimensions.
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