As someone who really enjoys summon builds and who is in multiple communities that share summon builds, me and the others are really bummed that summons in dongeons two are taliman. In minecraft dongeons (1) and many other dongeon games, summons are an ability making them active in the sence you can choose where to place them after summoning them, this gives diversity and strategy to summoner builds. But in minecraft dongeons two having the summons as talisman's makes it to where I cant command my summons, making them not only passive but boring in the sense that I have no control over who my summon is fighting. Me and many others really want all talisman summons to be changed to abilities (example:requiring 20 souls to summon the dog and while summoned you can change its position my pressing its ability again like how it is in the first game), and for the current talisman to be changed to buff the specific summon it is tied to (wolf talisman gives extra damage to wolf for example). I believe this will bring the fun and strategy back to summon builds and make them a lot more active for players.
Thank you
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