This game has one of the best early to late game experiences I've ever played in a good while, and the only thing it is missing is a reason to continue to grind. I would love to see a new raid like game mode that encourages you to get together in like a party of 4, with open queue or the choice to solo queue, that has a predictable reward at the end. Such as an armor set that you can only get by killing a certain boss over and over encouraging you to grind. Or new long term storylines in separate areas following the end of the illager high council. Such as going to the nether because of the piglins, protecting the end from a new threat, or even just mini quest lines to give the game more long term gameplay and prolong the story just a tad bit. This game has some of the best hours I've spent in an rpg in a long time. The simplicity of the mechanics is a really good strength that I think makes this game very unique to other rpgs. I could see this becoming a comfort game I come to often if there was just more to do than finish the main story, do the 27 side quests, and clear dungeons/rifts.
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