Such a weird thing not to implement, and was done great in the first game. Items should display damage, and any key features about them like in the first game (e.g. exploding arrows). The first game also had power, speed and range meters that helped you understand weapons better. You shouldn’t have to decipher cryptic messages, and have to manually try out every single weapon to compare them, especially since one of the goals of this game was to allow more build variety and quote unquote min-maxing, and this inhibits that journey. This info is also all in the game files, and should be easy to implement.
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