Thank you for the new Potion of Freezing! I love that we have a new potion and Arrow of Freezing, but currently the effect (shaking, low jump, overlay) feels like just a copy of Powder Snow. It doesn't feel like "freezing".
The word "freezing" means becoming solid like ice, stiff and unable to move.
My Suggestion: A Two-Phase Effect without levels, balanced between Potion and Arrow
Potion of Freezing (Splash & Lingering):
Phase 1 - Chilled (5-8 seconds): Slowness 60% + shaking camera + ice overlay building up.
Phase 2 - Frozen Solid (2-3 seconds): The entity is completely rooted. Cannot walk, sprint, or jump. Can only look around. Then the ice cracks with a sound.
On Break: 2 HP instant damage + slow freezing damage for 3 seconds afterwards.
Arrow of Freezing (Balanced version):
Phase 1 - Slowness 25% (3-4 seconds)
Phase 2 - Frozen Solid for only 1 second.
For PvP Balance:
If a frozen entity is hit by a melee attack, the ice breaks instantly (0.5 sec) but the attack deals 30% more damage. So there is counterplay - teammates can free you, but you still get hurt.
This would give the potion a unique identity, different from Slowness and Turtle Master, and make Ice Caves much scarier.
What do you think?
0 Comments
Please sign in to leave a comment.
Post a new comment: