For example there is Tendrils of the Sprout which is 10% damage *if* the player has 95% or more health
This is already an incredibly high threshold to stay above and on top of that not a big damage boost for it
HOWEVER Fist of Iron, which has no drawbacks, and no secondary requirements to activate it's damage bonus - Gets 10% melee anyways. While Tendrils encompasses non-melee damage too, it's still much too low of a bonus and too high of a requirement to meet.
This would either result in a larger buff for Tendrils, or a nerf to Fist of Iron
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