I suggest adding both unique and standard versions of each weapon type.
For maces, the maximum damage would depend on the tier (wooden, stone, etc.).
There would also be unique variants for axes and swords (such as a Trident for the spear).
The axe would need to be assembled piece by piece from Piglin Bastions; it would feature a sweeping area-of-effect attack, followed by a long delay and cooldown period between strikes.
The sword would be a very rare find in Ancient Cities.
0 Comments
Please sign in to leave a comment.
Post a new comment: