Hello Mojang! We need a fun, immersive way to move entities that scales with player progression, utilizing the land-breathing bar as a stamina tracker: Small Mobs: Anyone can pick up and carry small passive mobs (chickens, frogs) under their arm with no penalties. Iron Armor Tier: Unlocks the strength to grab hostile zombies and skeletons. Monsters will thrash and wail, draining your land-breathing bar at double speed. Squeezing or holding a skeleton too long triggers a loud crunch sound effect, crushing its brittle bones instantly into drops. Diamond & Netherite Tier: Unlocks heavy lifting. Players can carry massive mobs like Horses completely over their heads. Moving heavy mobs rapidly drains your breathing bar, creating a high-stakes stamina race to get them into your barns or pastures. Optimization Note: This data-heavy interaction and the fluid animations are highly optimized. Outside of legacy hardware (like an S10 or extreme budget phones), modern mobile platforms will handle this seamlessly with zero lag.
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