potshot idea, but thinking about l4d2 combat made me think what if combat could take some notes from it?
weapons check a box in front of the player for entities/blocks to hit and runs with that and the assumption the main target is closest to the crosshair and player
akin to the better combat mod, but unlike it which basically implements dungeons combat, without combo strings. instead, just one attack per weapon with tools like swords having a sweep animation for the usual sweeping attack.
if the player is spam clicking and firing attacks before their cooldown, it could revert to the current combat system with a weak 'lunge' motion like they just tried to swing right away.
it wouldn't dramatically change the combat i'd imagine but it could allow for other tiered weapons like hammers with unique drawbacks like a delayed firing time or spread, or whether multiple enemies get split damage or full.
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