I suggest adding unique Pale variants of hostile mobs to the Pale Garden. They would only spawn at night and, like the Creaking, could only be killed by destroying their linked Pale Heart.
• Pale Creeper: Larger explosion radius, stays still, and its explosion damages entities but never blocks.
• Pale Zombie: Can only move when no player is looking at it.
• Pale Skeleton: Slower, deals more damage, and usually uses wooden/stone swords instead of bows.
• Pale Spider: Attacks almost any entity it detects and applies Poison and Weakness on hit.
Some Pale Garden vines could also have textures resembling Creaking eyes that glow at night.
Pale Mobs could rarely drop Pale Pumpkins, which can be carved into Carved Pale Pumpkins. Wearing one makes Pale Mobs and Creakings ignore the player until they get within 15 blocks. Pale Spiders are an exception and attack any detected entity immediately.
A Carved Pale Pumpkin could also be placed on a Hay Bale to summon a Pale Scarecrow. It would be immobile and have an enormous amount of health. Every attack would display the exact damage dealt, making it useful for testing weapons, enchantments, critical hits, and ranged attacks without needing to calculate damage manually.
(P.S.: I'm using a translator and ChatGPT to write this, sorry if it's not clear :'v)
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