I believe to make the sift feel like a complete dimension it should feel like an ecosystem, emphasizing on system, the player should be able to glimpse into how the world works. For example, mobs could be baited to the carnivorous plant and die in the acid baths, which could spread underground roots. The plant could be repurposed into advanced farms eventually, multiple ways. It'd also make the sift feel like that hostile environment with carnivorous plants big enough to eat a player !(if they fall in)
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