Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

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Minecraft: Harvest & Hollows

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    To put my two pennies' worth:
    Corn could be a crop growing ±2 blocks high, sunflowers could be changed so they (similarly to grass) drop themselves when sheared and seeds when destroyed by hand. Sunflower seeds could be eaten, fed to birds, composted (obviously) or grown on the farmlands, but then duplication by bonemealing would need to be removed 
    Also there could be crows and scarecrows. Latter could be generating naturally in village framlands and could be craftable, placeable and immobile until struck by lightning at which point they could become a mob with simple melee attack (hostile to birds and neutral/hostile to players?). Crows could spawn in groups of ±6, move in flocks like fishes and destroy seed dropping crops (and eat them like foxes, so they wouldn't plunder whole field but each bird would have sort of cooldown)