A witch/wizard that can also be found in soul valleys and deep dark caves. It wears a grey and black garment and hat. They use blindness, slowness, mining fatigue, and withering effects. They appear nearby when a cauldron is placed in a deep dark cave or soul valley. Dark witches/wizards could either use potions or a withering staff that shoots wither skulls. A black wood type can exist in the form of withered wood. The wither staff can also turn a tree dark (into a withered tree) with a single touch slowly deteriorating the leaves on it. Simply walking past or standing close to a tree with the wither staff can change the leaves of the tree into poplar colors. Stand close long enough and the leaves will start to deteriorate (at max 4 blocks away). This could be great for expanding the visual aesthetic of the dappled forest and the visual effect of fall time spreading.
If iceologer was added his staff could make it snow in areas that wouldn’t normally receive snow simply by holding it while it’s raining. By default it would allow snowfall in a 8 block radius
A new “Neptunes Trident” could be found in underwater monuments. This trident comes with all trident enchantments combined together. Kills with this temporary enables rainfall and thunderstorms ANYWHERE for 15sec in a 8 block radius. Riptide in wet. Lightning -Loyalty in dry. Use emeralds in enchantment tables to buff staff bio-effect radius from; 8 to 16 & from 16 to 32. 16 or 32 xp levels may also be required when enchanting
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