Hey there, I would like to submit a feature concept for a new utility enchantment called Endurance.
Concept Overview:
Endurance is a single-level treasure enchantment (like Mending) for tools, weapons, and armor. Instead of shattering at 0 durability, items equipped with Endurance enter a snapped state at 1 durability—functioning just like the Elytra mechanic.
Key Features:
* Broken State: At 1 durability, tools/weapons stop working and armor loses defense until repaired.
* Visual Indicator: The item icon and model show a cracked/snapped texture when broken.
* Repairing: Functional status is restored through Mending (XP) or an Anvil.
* How to Obtain: Found in Ancient City chests as rare loot, or as a high-tier Master Librarian trade requiring Emeralds and an Echo Shard.
This enchantment prevents the total loss of fully upgraded late-game gear while maintaining the importance of durability management and repair loops.
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