Note to Mojang
Subject: The End is unfinished and it’s starting to show
The End is the only dimension that still feels like a prototype.
The Overworld and Nether both received major, meaningful updates that completely changed how players experience them. The End has been left with the same basic islands, the same one-time dragon fight, and almost no reason to return after getting an elytra.
A proper End update would fix this.
Suggested direction:
New biomes that actually use the floating-island void aesthetic (dense chorus forests, shattered plateaus, smaller vertical island clusters built for elytra)
New mobs that belong in the End instead of just more Endermen
At least one real post-dragon boss or late-game threat so the dimension has lasting purpose
Structures and progression that give players a reason to keep exploring after the dragon is dead
The End has the strongest visual identity in the game and the weakest content.
It’s time to finish it.
— Irishcub092581
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