I propose adding ways to increase the game's difficulty by empowering the various dimensions.
For instance, using the Dragon Egg could advance the End dimension to a "second stage." Drawing from *Minecraft Dungeons* lore, this would make the hostile mobs stronger and introduce unique End-themed variants of existing creatures. This would effectively buff the End in the base game, unlocking new content and increasing the challenge by introducing an "End corruption" that spreads across the world.
The same concept could apply to other dimensions. For example, the Nether Star could be used to empower Piglins; much like in *Minecraft Legends* lore, they would be able to emerge onto the surface and conquer the world, introducing a "Nether corruption" mechanic.
This could also be implemented for the new dimension—the Sift—by adding a special race of humans (players) who function like the NPCs from the *Millénaire* mod.
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