Hi Mojang Team,I would like to suggest an overhaul to the current fire mechanics in Minecraft to make fire hazards more realistic, immersive, and visually dynamic.Here are the three main features of this proposal:Grass Combustion & Ash: Fire should be able to catch onto regular grass blocks and tall grass. When grass burns, instead of just disappearing, it should turn into a gray, ash-colored variant before turning into dirt.Wood Burning Stages: Currently, wood logs and planks just vanish when burned. It would be amazing if burning wood went through visual stages: first turning gray (smoldering), then black (charred), and finally breaking/destroying completely.Breakable Glass: Intense heat and fire should be able to shatter regular glass blocks and glass panes. This would add a great layer of challenge for survival builds and adventure maps.This would make fire a much more strategic element in the game and improve the visual storytelling of damaged landscapes.What does the community think?
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