Hiya everyone, I would like to thank you for reading this post as I have worked very hard on it and thought out the game mechanics very carefully. This post details all about The Final's loot, monsters, and alchemy. I hope you vote for this. Now onto the details:
Flora & Alchemy: The Blister Apple
- Visuals: Rare, glowing blue fruit hidden under the bottom layers of Blister Blocks.
- Format: Custom, non-full block design shaped like a 3D Dried Ghast model.
- Rule: Inedible; strictly an alchemy ingredient.
- Potion: Brewed with an Awkward Potion to make a Sorcerer’s Potion, granting temporary curse immunity during melee combat.
The Acid Monster
- Threat: Projectile-immune creature patrolling a 15-block radius of acid pools. Has 5 Hearts.
- Healing: When freshly hurt, it runs into the acid to double its health and becomes invincible while submerged.
- Geyser: Standing in its radius for over 2 seconds triggers an acid geyser, causing a 10-second Corrosion debuff that melts armor durability.
High-Tier Loot
- Corrosive Gland: Dropped by the monster to brew a Splash Potion of Corrosion, which dissolves metal blocks like Iron Bars and Copper Doors.
- Blister Tweak: Brewing a Blister Block into it allows it to target mobs, reducing their armor value for 10 seconds.
- Abandoned Huts: Structures containing baseline supplies and treasures.
Best regards,
Violet
Violet
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