The Problem:
Creating RPGs, combat overhauls, or minigames requires clear visual feedback. Currently, creators rely on brittle JSON-UI (hud_screen.json) overrides, actionbar font spam, or camera-shake hacks. These easily break across updates and cause severe visual jitter.
Proposed Features:
1. Custom HUD API (@minecraft/server)
Screen Anchoring: Attach text, icons, progress bars, and custom sprites to standard screen anchors (Top-Left, Hotbar, Center).
Dynamic Property Updates: Native methods to update visibility, color, and percentage fill via scripts (e.g., updating mana/stamina bars).
Non-Destructive Overlays: HUDs exist as independent layers to ensure multi-addon compatibility.
2. Impact Frames & Hit-Stop Triggers
Hit-Stop / Frame Freeze: Brief rendering/tick pause (1–5 frames) on hit to give heavy swings real weight.
Impact Frame VFX: Microsecond screen-flash overlays (high-contrast inversion, black/white flash, speed lines).
Camera Punch: Scripted single-frame FOV shifts and directional camera jolts.
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