Resource packs should use tags.
Location of tags in resource packs:
assets/<namespace>/tags
For an example of using tags in resource packs, a model could use a model tag as a parent.
Another example is using the "transparent" pass in the "transparency" post shader as a tag:
assets/minecraft/tags/shaders/post/transparent
The file would have:
{
"replace": false,
"values": [
"minecraft:main:depth",
"translucent",
"translucent:depth",
"itemEntity",
"itemEntity:depth",
"particles",
"particles:depth",
"clouds",
"clouds:depth",
"weather",
"weather:depth"
]
}
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