I think the crossbow could have a more unique role in Minecraft by rewarding long-distance shots.
My suggestion is that crossbow arrows deal more damage depending on how far they travel. The farther away the target is, the more damage the arrow would deal.
This would make the crossbow a better long-range weapon and give players a reason to use it instead of always choosing a bow.
The idea is simple:
Short distance → normal damage
Medium distance → more damage
Long distance → highest damage
This would make accurate long-range shots more rewarding while giving the crossbow its own identity.
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