Dueling is a three-level weapon enchantment designed around a high-risk, high-damage melee playstyle.
The enchantment only works while the player’s offhand is completely empty. This means the player cannot use a shield, Totem of Undying, food, or any other offhand item while benefiting from Dueling.
Effects:
* Dueling I: 20% chance for a melee attack to deal 1.5× damage
* Dueling II: 40% chance for a melee attack to deal 1.5× damage
* Dueling III: 60% chance for a melee attack to deal 1.5× damage
While Dueling is active, the weapon’s attack speed is reduced by 10%.
Dueling works against both mobs and players.
Dueling would be mutually exclusive with:
* Sharpness
* Smite
* Bane of Arthropods
The purpose of Dueling is to create an alternative melee combat style rather than simply adding another direct damage enchantment.
Players using Dueling give up the reliability of Sharpness, lose access to their entire offhand, and attack slightly slower. In exchange, they gain a chance to land much stronger individual hits.
This creates a meaningful tradeoff, especially in PvP, where using Dueling means giving up shields, Totems of Undying, and other defensive offhand options.
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