My idea is to be able to summon certain mobs by blowing a horn. For example, I once tamed a Nautilus Mori while riding it, and when I tried to find it, I couldn't. With this mechanic, we could not only summon tamed mobs, but we could also make sitting pets (dogs and cats) get up and come to us wherever we are. For these horns, goat horns won't be necessary since goats are exclusive to snowy regions, and it occurred to me that we could use clay or shards instead. But it doesn't end there, because we could craft new horns, and with each one, we would attract a different mob. For example, if we add a bone with the crafting recipe that could be given to the new horn, we would call the animals we have tamed, like horses, wolves, and cats. Or, if we add zombie flesh, all the nighttime enemies within a certain distance will approach, even if they haven't seen us. And so on with everything we can attract. In fact, it occurs to me that with a bottle of dragon breath, we could craft a horn that has the opposite effect on any mob; that is, instead of approaching, they flee from us. Here are some ideas of what we would need to craft the horns and which mobs they would attract: ★Horn with bone: all Tamed mobs (excluding nautilus): ★Horn with rotten meat: Zombies, spiders, creepers, and skeletons ★Horn with a gold nugget: Piglins ★Horn with raw pork: Zombie pigs ★Horn with ender pearl: Endermen ★Horn with a ghast tear: Ghasts ★Horn with a nautilus fish and dolphins
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