Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

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Emerald obtainment rebalance

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    - Lava would probably be worth it before building a fast iron farm if it gave ~5 emeralds per lava bucket.

    - I don't think more than 10 people have used the 2 Rabbit feet for 1 emerald trade in human history. It is a huge pain to farm rabbits compared to other animals due to their (relatively) difficulty to catch, and the fact that rabbit meat isn't even very good compared to other meats (please buff rabbit stew, its a waste of inventory space right now, nobody uses it). You need to cull huge numbers of rabbits just to get a small amount of emeralds in this trade. Make it ~10 emeralds for a single rabbit foot (even then, it would still be a pain to set up the rabbit farm, but at LEAST it would arguably be worth it if you have a looting sword).

    - 4 turtle scute for 1 emerald: similar to above, scutes take forever to harvest. Either make it so 1 scute gives ~2 emeralds, or make it armadillo scutes.

    - fisher's 4 pufferfish for 1 emerald should be just 1 puffer per emerald, given how rare they are compared to other fish (due to their biome constraints for mob spawning, I would argue they are ~15 times as rare as cod, which are sold at 15 cod per emerald).

    - 8 tripwire hooks for 1 emerald is madness. Its double the iron compared to the iron ingots trade, except you ALSO need a high level fisher AND you need to craft wooden parts onto it. Make it 2 tripwires per emerald, to make it worth the hassle of training your fletcher and crafting (or making an auto crafting setup for) tripwires.

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    - 6 leather for an emerald is too much, players are usually hording leather early game for books (for enchanting), and late game, there are better (automated) items to sell. Make it 2 leather for an emerald

    - 9 rabbit hide for an emerald has similar problems to above, and rabbits are a pain to farm compared to cows. 4 rabbit hide for an emerald would be more useable.

    - 24-30 flint for an emerald is too much, make it ~10 flint for an emerald (by the time someone would have a high durability fortune 3 shovel, they have more reliable sources of emerald than searching for gravel patches.