Currently, sleeping in a bed simply flips the world state from night to morning instantly — nothing actually "happens" during that transition. I'd love to see this reworked so that sleeping fast-forwards time instead of skipping it outright.
The idea: when a player sleeps, time in the world accelerates dramatically (for example, several in-game hours passing within a few real-time seconds) rather than jumping straight to morning. During this accelerated period, everything that depends on time would continue functioning normally, just much faster from the player's perspective — furnaces would keep smelting, crops would keep growing, brewing stands would keep brewing, and so on.
This would make sleep feel like a meaningful "time skip" rather than a free pass. For example, if I load a furnace with a full stack of iron ore before going to bed, I'd wake up to find it already smelted into ingots, because the furnace was actually ticking away in fast-forward the whole time — not because the game silently pretended six hours passed.
This small change would make the world feel more alive and consistent: sleep would represent time actually passing quickly, rather than an artificial skip button. It could also add a small layer of strategy, since players might time their sleep around cooking, smelting, or brewing sessions on purpose.
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