Create new mechanisms that relate to beds (these beds are made from three blocks of wool and planks). Clicking on the bed reveals a choice, along with two buttons: a permanent checkpoint or a temporary sleep. If the latter option is chosen, no checkpoint will be created, and the player will simply skip the night. If the player dies, they are teleported to the bed where the checkpoint was selected. This will prevent situations where the player accidentally clicks on a bed in another location, which will reset the checkpoint in the main location.
Unlike the straw bed idea, my mechanism doesn't require additional resources like wheat. It's available from the very first minutes of the game, after collecting wool and planks.
This is not a separate type of bed, but an addition to a regular one.
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