Instead of completely removing attribute swapping which would also remove methods like as lunge-spear swaps, sword-breach swaps, trident-mace swaps, etc, it could be reworked into an optional gameplay setting.
It could work like already existing world and server options like TNT explosions or mob spawning, where server owners could choose whether attribute swapping is enabled or disabled. This would allow PvP focused servers and SMPs that enjoy advanced combat techniques to keep it, while servers focused on building, casual survival, or simpler combat could turn it off.
The same option could be available in singleplayer, disabled by default so new players are not confused by a mechanic they may not know about.
I think this would be a better solution than completely removing the mechanic. Players who enjoy advanced or "tryhard" PvP methods could continue using it, while players who dislike it could simply disable it.
NOTE: to whoever deleted my last post about this, why?
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